Sprint 4: Probably one of the Things That Has Occurred
This sprint was difficult for me. I had a lot going on both on the school and personal level, and was not able to put in the effort I knew I could give. But, we can start by championing the work that was done. This was the first thing I accomplished in the sprint, and it surprisingly meant a lot. It wasn't much, really; I fixed a longstanding bug that kept the text from updating with the placement of items. It was just a change of calling the UI refresh functions, but it lead into a lot of the work I had to do for this sprint. Finishing this lead to the understanding of multiple things: UI calls right now are really slow and really bad; this isn't necessarily a problem, but it lead me to start understanding exactly when the game changes things and it when it doesn't. UI updates, as of right now, are not currently affected by the update function with the exception of anything that is guaranteed to change per tick. Additionally, I recognized that the Item properties were bei...