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Showing posts from November, 2023

Sprint 5

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My work for this sprint was mostly clerical. Unfortunately, it felt like I couldn’t really get new cards, I was kind of working, and iterating on old cards, and it just felt weird. I’ve been grappling with the ideas for this inventory system for a while, and it’s taken me a long time to kind of determine what I want from it, and how it should work. I knew I wanted something that’d make me struggle and work to make it possible, and I got pretty much exactly what I asked for. On the surface, it shouldn’t be so bad. It’s a matter of just hooking up things in the correct way. The issue I get with it is that there’s so many conditions to making all this stuff work in harmony, and I’m never sure what’s a result of poor organization, poor programming, or if I just need to keep pushing through. Once I started filling out item prefabs, I also changed up some aspects of the item inventory and savedata; I wanted to get as close as possible to implementing items that I could, and I didn’t quite ma